A fast modeler wants to jump very quickly between objects in the scene and tweak the UVs - which means a single click. ![]() I believe that the workflow of the UV viewport has to be changed so that a modeler can easily view the UVs of the currently selected object. Currently it shows the last thing it showed while in SOPs viewer mode. I suppose the Viewer pane prefs for the Object viewer and SOP viewer should be linked to ensure that the viewport stowbars and options don't mess with the geometry of the window and thus force a redraw because the viewport is 10 pixels wider or something but I do wish SESI'd perform point 1's fix (above) regardless.Īnother thing: the UV viewport in the Objects viewer. I've RFE'd this with SESI a few times but I wish that hopping in and out of SOPs/Objects mode should most of the time not even cause a viewport redraw - just change the pane frame colour, if: (1) the SOPs viewport would inherit the same lighting and shading as the object viewport, and (2) the See One/See All button was on See All, obvisouly. Mis-selections and dropped keystrokes make a bad, unproductive experience. When you're experienced at using a package, you can move fast and with confidence that you are hitting the correct hotkeys and making the correct clicks and so the package should be work correctly at that speed. ![]() You need to be able to have confidence that Houdini is going to switch into selection mode and make the correct selection if you're working at the same rate as the package's speed. ![]() Yes, with speed you need robustness and responsiveness. Until I built something serious I thought It's fast in most cases but it's not.Įspecially in deformations on complex > 300k geo (not being a default sphere ) and standard operations like selection, switch display mode (repeating after Jason) so on.
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